


If you used Computer Generated Voice for most of the characters and mostly/entirely re-used visual assets you could likely afford to make it part of the game people could actually use if someone had a good idea for it ever. For example, the Imperial City's Waterfront District exists but, cannot be accessed readily and it's likely far too small to merit being included in a full blown DLC. I'd argue for example the characters that offer repeatable quests would be prime candidates for Computer Generated Voice content as the characters are arguably far more emotional/dramatic than they need to be which can get to be a bit annoying and they quickly end up repeating lines.Ĭomputer Generated Voice could also allow for content to cheaply be produced for small areas of the game that already physically exist but lack content or lack content outside of a specific quest. The generators have gotten quite good of late and not every character needs to be the type of a character that would be requiring the full skills of a voice actor. There are some great general use voice generators out there, don't get me wrong, but they don't hold a candle to what a VA can do naturally. I'd much rather have less lines said with true gravity and humanity than so many more lines said with the empty patterning you get with computer generated voices.

They really can't carry the emotional authenticity you need for this kind of work. You'll notice that as voice acting has become more common more games have moved towards less choices for the player because it's not economical. Most of the people we've heard of likely are pulling well over that.Īs a result, it puts a serious damper on the ability for games to cost effectively have stories that branch into multiple options or have content that regularly updates in small ways. Last I looked SAG was running nearly $500 for the first hour at a minimum and you'd need to pay that for every language. The Computer Generated Voice isn't going to match the quality of humans or the marketing potential of a human but, it will likely be far cheaper per line which will open up possibilities for the occasional character that talks a ton or offers a variety of different responses. This would allow for certain characters to have significantly more options for dialogue and to be updated more regularly.
